Difference between revisions of "Mesh Generation for 3D Axisymmetric Problems"

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(Created page with "'''Coming soon''' I recently did some work where I need an axisymmetric mesh but a fully 3D solution. I found minimal documentation for this so will write a brief process for it...")
 
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'''Coming soon'''
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The following is a brief summary of how to create a three-dimensional axisymmetric mesh. It is based on my limited experience using OF2.0 to build a hemispherical mesh which is then solved with simpleFoam or pisoFoam. This may be of interest for people looking at axisymmetric geometries at non-zero angles of incidence.
  
I recently did some work where I need an axisymmetric mesh but a fully 3D solution. I found minimal documentation for this so will write a brief process for it when I get time.
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1. Build a quasi two dimensional mesh (i.e. one that is a single cell deep) of the plane which you would like to revolve to form the three dimensional mesh.
--[[User:Drrbradford|Drrbradford]] 03:37, 16 September 2011 (CEST)
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2. Make sure the front and back faces have different names. Let's call them <front> and <back> for now.
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3. Now use the extrudeMesh function to sweep the plane to create a hemisphere. To do this type extrudeMesh in the command line just like any other openFOAM application.
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The options for the extrudeMesh are specified in the extrudeMeshDict file. An example is below. Some important parameters:
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''nLayers N;'' creates N cells in the azimuthal/circumferential direction.
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''axisPt (x y z);'' defines a point on the axis of symmetry.
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''axis (X Y Z);'' defines the vector which is coincident with the axis of symmetry.
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''angle A;'' sweeps the mesh through A degrees (set to 360 for sully axisymmetric problem).
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<nowiki>
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FoamFile
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{
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    version    2.0;
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    format      ascii;
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    class      dictionary;
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    object      extrudeMeshDict;
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}
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constructFrom patch;
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sourceCase ;
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sourcePatches (<front>);
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exposedPatchName <back>;
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extrudeModel        wedge;
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mergeFaces false;
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nLayers          180;
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expansionRatio      1.0;
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wedgeCoeffs
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{
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    axisPt      (0.55 0 0);
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    axis        (1 0 0);
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    angle      360;  // For nLayers=1 assume symmetry so angle/2 on each side
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}
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</nowiki>
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4. Make sure <front> and <back> are defined in initial conditions ~/0/U, p, k etc.
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5. Run the stitchMesh with the perfect option implemented:
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<nowiki>stitchMesh <front> <back> -perfect</nowiki>
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6. The new mesh and boundary conditions are created and stored in ~/1/.
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7. Replace the ~/constant/polymesh with the new polymesh directory created in ~/1/.
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8. Delete the entries for <front> and <back> from the ~/constant/boundary file and reduce the number of boundary conditions by two. For example:
 +
 
 +
 
 +
<nowiki>FoamFile
 +
{
 +
    version    2.0;
 +
    format      ascii;
 +
    class      polyBoundaryMesh;
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    location    "constant/polyMesh";
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    object      boundary;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
 +
 
 +
5
 +
(
 +
<front> {...}
 +
<back>{...}
 +
Inlet . . .
 +
 
 +
)
 +
</nowiki>
 +
 
 +
Becomes
 +
 
 +
<nowiki>FoamFile
 +
{
 +
    version    2.0;
 +
    format      ascii;
 +
    class      polyBoundaryMesh;
 +
    location    "1/polyMesh";
 +
    object      boundary;
 +
}
 +
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
 +
 
 +
'''3'''
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(
 +
Inlet . . .
 +
 
 +
)
 +
</nowiki>
 +
 
 +
9. Check all your other boundaries are set correctly (inletOutlet, wall etc) then solve like normal.
 +
--[[User:Drrbradford|Drrbradford]] 16:53, 29 September 2011 (CEST)

Revision as of 14:53, 29 September 2011

The following is a brief summary of how to create a three-dimensional axisymmetric mesh. It is based on my limited experience using OF2.0 to build a hemispherical mesh which is then solved with simpleFoam or pisoFoam. This may be of interest for people looking at axisymmetric geometries at non-zero angles of incidence.

1. Build a quasi two dimensional mesh (i.e. one that is a single cell deep) of the plane which you would like to revolve to form the three dimensional mesh. 2. Make sure the front and back faces have different names. Let's call them <front> and <back> for now. 3. Now use the extrudeMesh function to sweep the plane to create a hemisphere. To do this type extrudeMesh in the command line just like any other openFOAM application.

The options for the extrudeMesh are specified in the extrudeMeshDict file. An example is below. Some important parameters: nLayers N; creates N cells in the azimuthal/circumferential direction. axisPt (x y z); defines a point on the axis of symmetry. axis (X Y Z); defines the vector which is coincident with the axis of symmetry. angle A; sweeps the mesh through A degrees (set to 360 for sully axisymmetric problem). FoamFile { version 2.0; format ascii; class dictionary; object extrudeMeshDict; } constructFrom patch; sourceCase ; sourcePatches (<front>); exposedPatchName <back>; extrudeModel wedge; mergeFaces false; nLayers 180; expansionRatio 1.0; wedgeCoeffs { axisPt (0.55 0 0); axis (1 0 0); angle 360; // For nLayers=1 assume symmetry so angle/2 on each side }

4. Make sure <front> and <back> are defined in initial conditions ~/0/U, p, k etc. 5. Run the stitchMesh with the perfect option implemented: stitchMesh <front> <back> -perfect 6. The new mesh and boundary conditions are created and stored in ~/1/. 7. Replace the ~/constant/polymesh with the new polymesh directory created in ~/1/. 8. Delete the entries for <front> and <back> from the ~/constant/boundary file and reduce the number of boundary conditions by two. For example:


FoamFile { version 2.0; format ascii; class polyBoundaryMesh; location "constant/polyMesh"; object boundary; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // 5 ( <front> {...} <back>{...} Inlet . . . )

Becomes

FoamFile { version 2.0; format ascii; class polyBoundaryMesh; location "1/polyMesh"; object boundary; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // '''3''' ( Inlet . . . )

9. Check all your other boundaries are set correctly (inletOutlet, wall etc) then solve like normal. --Drrbradford 16:53, 29 September 2011 (CEST)